Doing this - having exactly one less summon than you do kills - adds a _huge_ multiplier to your XP (up to x50, applied after difficulty modifiers and battle amulets), and you can only do it on the pylon levels (D10, J10, J4, D4, and G7). Ideally, summon one less monster than you’ve killed, then remove all gems that aren’t in range of the pylon and set what’s left to attack Structures. Add up the number of kills you’ve gotten, subtract the number of monsters you’ve summoned, and then bomb the upcoming waves enough to summon _almost_ enough monsters to make up the difference. Just before your gems finish charging the pylon, hover your mouse over the stats dropdown in the upper-left of the screen. > Once you reach D10 (and later J10, J4, D4, and G7), even non-premium leveling becomes (relatively) easy. Look Ma, I just got 76-ish times the field’s base XP, and it only took 30 seconds! =P Premium leveling is even more ridiculously fast - enter any non-pylon map you’ve already beaten, raise the difficulty settings to the maximum (x4 monsters, x10 HP, giants only, endurance, shadow clash, harder/better/faster/stronger, banish healing, and banish cost increase), then _intentionally_ die on Wave 1. I’m only halfway through the game and I’ve got 1 million XP from the first three pylons alone, and I _know_ I can go back to earn three times as much once I’ve “won.” Once you reach D10 (and later J10, J4, D4, and G7), even non-premium leveling becomes (relatively) easy.
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